The Great Henge The main reason to play The Great Henge is for its ramping capabilities, working as a green-tinted Sol Ring that also heals you back to top shape
Duress is especially good out of the sideboard since sideboarding often involves bringing in noncreature answers like Rest in Peace or additional copies of cheap interaction
Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first
The Brawl Court Well, with that said, what's left to do is Us inside this building, and, as you now know, many people outside of it, put a lot of work into trying to make these decks great
These are great for upping your consistency