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These are often delirium cards like Shifting Woodland, Dragon's Rage Channeler, and Demonic Counsel, though they also play nicely with Rendmaw, Creaking Nest
The motif of the ability is the chain system, the combat system of FFXIIIi, and the game system, which fills the chain gauge and brakes the opponent's damage to the opponent, is the ability to double all the damage that enters the player until the next turn comes
Casting it turn 4 and keeping a counter up is obviously sweet, and people are rightly paying some attention to this one
I just barely saved the card and had to re-frisket it and seven others