The Duskmourn precons, and not just Endless Punishment at that, provide a great experience to that end
Only by watching some online tutorials and asking MTG-playing friends did I start to grasp what exactly was going on with these mechanics, but for the most part, playing Arena outside of the tutorial environment felt like jumping straight into the deep end without a life vest, which, judging by the efforts the devs have taken to build a robust tutorial, is a pretty jarring transition
While it doesn't give you as many cards as some other options, in Amber, card draw is harder to come by
This allows commonly-played cards like Engineered Plague to shut him down entirely
Leovold, Emissary of Trest inhibits card draw, and often gets played as a combo with wheels like Timetwister: You draw seven cards and your opponents are reduced to one card in hand, which often feels like Mind Twist