When it comes to game design for Magic , there are templates for how to write the card rules, there are red flags whenever a common card is getting overly complex, and everything is incredibly standardized when you come to read their rules they make a point of rewriting all cards on their database whenever a change is made, to make sure everything is on the same ground
You should also be weight aware
In multiplayer games, I see the Commander stronger than in a 1v1 game, as you have a larger selection of cards available to play from exile, so you can better work around any weaknesses of your own board, e.g., lack of mana
For example, most of the time, a quick glance at a Magic card will tell you what color is
Brawl Legal Vintage Legal Timeless Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Legal Toolbox Buy This Card Notes and Rules Information for Sanguine Bond: Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption